Mar 23, 20193 minSpirits: Level Design BreakdownThis video showcases the final level of Spirits. Continue reading to find out the considerations, and iterations my team and I went...
Mar 20, 20194 minBreath of the Wild Open World Analysis: Gravity to go ForwardFeatured on Gamasutra. Nintendo’s most recent title in the Legend of Zelda series, Breath of the Wild, is known for its open world. It is...
Mar 15, 20195 minSpirits: Character Controller Case StudySpirits is a third person, action, shooter game created by myself and 3 others. This game was created as a capstone project at Sheridan...
Mar 12, 20192 minSpirits: AI MarkUp ScoringIn Spirits, the boss character followed the player around the map while they fought. This was problematic for a couple reasons: The boss...
Mar 10, 20193 minAffordances in Game Level DesignIn Game Design, affordances are what an element of the game allows the possibility of. Picking up a sword indicates to the player that...
Mar 8, 20192 minPlayer Skills Analysis: The Last of UsIn Game Design, it's interesting how a game is essentially a series of challenges that we throw at the player, and then ask them to...