February 13, 2018

Before I begin talking about Monster Hunter Worlds, I want to write about what I’m doing with this series of blog posts.

I’m going to write about a game I’ve played, or am currently playing and try to analyze any design or just my general thoughts on it. I’m going to de...

April 18, 2017

While developing Soulstice, one thing became apparent. It looked very static. All of the work was so behind the hood with AI being such a big factor, and the art itself was being pumped out so slowly. There had to be some change because I believe that having something...

March 14, 2017

To give a basic understanding of what I will be covering with this dev log are what my role is within our group, ChillForge and what we have been doing to develop our prototype, Soulstice.

I work as a producer who manages the team with additional roles in scripting syst...

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