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Pirate Fox Detective

Designer/Programmer
Game Jam 2021
  • One week game jam in a team of 6

  • Designed and programmed gameplay and mechanics

  • Iterated and playtested to polish game

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Gravity to go Forward

Level Design Case Study of Breath of the Wild
Featured Gamasutra Article 2019
  • Open world level design analysis of The Legend of Zelda: Breath of the Wild

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Project Chronos

Artist
Contract Co-Op Placement 2017
  • Responsibilities included concept art, 3D modelling, and 3D animation

  • 4 month student project in team of 4

  • Concepted, modelled, textured , and animated 5 uniques enemy characters, and the playable character

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Tether

Level Designer/Programmer
Project 2016
  • One week school project based on theme of cooperation

  • Team of 3

  • 8 unique co-op levels

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