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Pirate Fox Detective
Designer/Programmer
Game Jam 2021
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One week game jam in a team of 6
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Designed and programmed gameplay and mechanics
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Iterated and playtested to polish game


Gravity to go Forward
Level Design Case Study of Breath of the Wild
Featured Gamasutra Article 2019
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Open world level design analysis of The Legend of Zelda: Breath of the Wild


Project Chronos
Artist
Contract Co-Op Placement 2017
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Responsibilities included concept art, 3D modelling, and 3D animation
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4 month student project in team of 4
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Concepted, modelled, textured , and animated 5 uniques enemy characters, and the playable character


Tether
Level Designer/Programmer
Project 2016
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One week school project based on theme of cooperation
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Team of 3
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8 unique co-op levels
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