April 2019 - Present
I was brought onto the Wytchwood team at Alientrap to help bring the game into a shippable state. After an adjustment to the direction of the game, I was tasked with designing and scripting new UI features and refreshing older ones, as well as designing new features and systems that reinforced the game's new direction. Working in a small team, and with only a handful of people at any given time - there were many opportunities for iteration and experimentation.
Designing and scripting new features.
Refreshed existing UI to be more consistent and follow modern UI/UX best practices.
Implemented various gameplay-related systems.
General development and feature implementation.