PC, PS4, Xbox One
I joined Bioware in 2018 for my 4 month Co-op placement, where I was placed on the world design team. During this period, I was tasked to develop a system for Anthem that dynamically populates combat spaces with props that reinforce the context of the situation. This became the World Decoration System, and the remainder of my time there consisted of bringing it to life.
Taking a system design through Bioware's design pipeline from a conceptual stage to a feature shipped in the final game.
Creating and maintaining clear, informative, and accessible documentation that was both used to communicate concepts and to track and organize the progress of features.
Presenting progress updates and features to a wide variety of stakeholders, from colleagues on the same team, to Bioware's Studio Head.