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Spirits: Level Design Breakdown
This video showcases the final level of Spirits. Continue reading to find out the considerations, and iterations my team and I went...
Mar 23, 20193 min read


Breath of the Wild Open World Analysis: Gravity to go Forward
Featured on Gamasutra. Nintendo’s most recent title in the Legend of Zelda series, Breath of the Wild, is known for its open world. It is...
Mar 20, 20194 min read


Spirits: Character Controller Case Study
Spirits is a third person, action, shooter game created by myself and 3 others. This game was created as a capstone project at Sheridan...
Mar 15, 20195 min read


Spirits: AI MarkUp Scoring
In Spirits, the boss character followed the player around the map while they fought. This was problematic for a couple reasons: The boss...
Mar 12, 20192 min read


Affordances in Game Level Design
In Game Design, affordances are what an element of the game allows the possibility of. Picking up a sword indicates to the player that...
Mar 10, 20193 min read


Player Skills Analysis: The Last of Us
In Game Design, it's interesting how a game is essentially a series of challenges that we throw at the player, and then ask them to...
Mar 8, 20192 min read
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