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NIC PHAN | GAME DESIGNER
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Breath of the Wild Open World Analysis: Gravity to go Forward
Featured on Gamasutra. Nintendo’s most recent title in the Legend of Zelda series, Breath of the Wild, is known for its open world. It is...
Mar 20, 2019
4 min read
Affordances in Game Level Design
In Game Design, affordances are what an element of the game allows the possibility of. Picking up a sword indicates to the player that...
Mar 10, 2019
3 min read
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